2024-08-06
Gamification and creativity in the workplace: exploring the impact of competitive intensity and perceived pressure on creative outcomes
Publication
Publication
| Additional Metadata | |
|---|---|
| , , , | |
| Deichmann, Dirk, Dolgova, Evgenia | |
| hdl.handle.net/2105/74647 | |
| Management of Innovation | |
| Organisation | Rotterdam School of Management |
|
Wendling, Lisanne. (2024, August 6). Gamification and creativity in the workplace: exploring the impact of competitive intensity and perceived pressure on creative outcomes. Management of Innovation. Retrieved from http://hdl.handle.net/2105/74647 |
|